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THE
FS2002 PILOT'S ASSISTANT
with
updates for FS2004
in association with
Tradewind
Caribbean Airlines
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Search the TCA Hints & Tips Files:
(also returns hits from other parts
of
the Pilot's Assistant Web Site) |
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Introduction
Welcome to a new part of the Pilot's
Assistant web site!
The aims of this page are to provide guidance and tips for flight sim
pilots, and to make it easier to find help on aviation, flight sim and PC topics.
There is a lot of good information out there, and this page will try to
point you at it rather than unnecessarily duplicate stuff.
If you need help, go straight to the FAQs!
One of the main services provided by this page is the collection of TCA Hints & Tips Files. These are
edited versions of information shared by TCA pilots, organised into various topics - more information here.
This page is now being updated for FS2004 - see here
for more details.
While the focus is on FS2002/4, some of the information will apply equally
to earlier versions of the MS Flight Sim or to non-MS flight sims, some
of it is guidance on real-world flying where this is useful background,
and some of it is just other stuff that flight simmers might find helpful.
The information on this page is NOT intended for real-world flying -
see Author's Note below.
You will see that the cells in the above contents
table have different coloured backgrounds, which indicate the following:
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Yellow
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These point directly to topics in this web page. You will find more yellow
cells like this in the A-Z index (keep reading)... |
| Green |
When you click on one of these links you will
be taken first into the A-Z index - you will find several
entries there relating to the same topic,
including a link (in a green cell) to a TCA
Hints & Tips file on this topic. The
latter are simple text files that I maintain, and are now generally updated
once or twice a month (except when I need a holiday!). Most of the information
in these files comes from TCA pilots, some comes from people sharing information
on public newsgroups. The files have .wri extensions and will normally
open using Wordpad. New information is added to the front of these files. |
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Light green
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Similar to the above, but the faded colour indicates that the TCA Hints
& Tips file has not been updated in the latest update cycle.
BTW: if you would like to subscribe to the TCA mailing list (which has
much friendly banter and other good stuff that gets edited out of the hints
& tips files) you'll find details here. |
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Blue
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These sections summarise and provide links to other useful sites and
pages. You will find many other links in the
Pilot's Assistant
Directory (PAD). |
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Dark blue
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A direct link to an exceptionally useful related site, for which no
additional information is needed on this page. |
The easiest way to look up information will often be via the A-Z
Index, which also uses a similar colour scheme, or via Flight
Procedures & Notes, which is organized around the various phases
of flight, or via the site's FAQs. You
can also search the TCA Hints & Tips Files for
specific words and phrases (including, for instance, "FS2004").
If you have any comments, suggestions or corrections I would be delighted
to have them - please email me.
VIEWING THIS PAGE:
This page is best viewed at 1024 * 768 - if
you are at 800 * 600 you might find it useful
to
reduce the text size. You can do this in Netscape using Control
+ [ or in Internet Explorer via the View/Text
Size menu. Alternatively, with Internet Explorer (or other Microsoft
applications) you can alter the text size using the
mouse wheel (if you have one) while holding
down the Control key. |
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Where do I start?
If you need a little help in finding your way around,
check out the FAQs.
If you haven't done so already, do take a little time to become familiar
with the contents table and how it works, as explained
here.
If you are new to FS2002/4
or to flight simming, here are a few suggestions for getting started:
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Do take time to become familiar with the huge amount of information available
in the on-line help facilities of the MS Flight
Sim.
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Don't forget to read the readme file
that comes with the flight sim. It contains good
basic trouble-shooting and setup info that is often overlooked.
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From the beginning, keep a careful paper log
of everything you do when installing add-ons or making any changes to the
settings of the flight sim. I use a little spiral-bound notebook. It may
seem tedious, but trust me on this! I do this for everything on my PC,
not just the flight sim, but for the flight sim you really will
need it one day.... (You wouldn't wander into a complex cave system without
a ball of string, would you?)
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If you are learning simulated flying, I suggest that you spend time learning
the basic flying skills in just one aircraft (preferably
a simple piston aircraft, to start with). Practice until things become
automatic, and leave ATC and complex navigation until later. It's a bit
like learning to drive a car - you don't want to get into fast traffic
and complex junctions, or find you way through a bewildering road system,
until you can forget what your hands and feet are doing and give your attention
to more important things!
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If you'd like expert help in learning to fly,
try this excellent introductory
tutorial by Hal Stoen. You'll find other useful
tutorials and textbooks described here
in the Pilot's Assistant Directory (PAD). See also Hints
on Real World Flying (including Rules of Thumb)
on this page.
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The section Flight Procedures
on this page will take you through the various phases
of a flight, and will point you at more information when you want
to know about it... at least, that's the general idea!
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But remember, there are lots of ways to enjoy the sim - a few of
them are listed here.
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When you're comfortable with basic flying, consider joining a Virtual
Airline. Virtual Airlines are an excellent resource for expert help,
flying training, routes to fly, aircraft, scenery, add-ons, and much else
besides. There are a wide variety to choose from, with many flavours -
see here in the PAD for
some suggestions. If you would like to visit the VA that I belong to (especially
friendly to beginners), go straight to the top of this
page and click on the TCA logo.
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And finally... As you go along, don't forget to occasionally check out
those FAQs...
I hope that you find this site useful. Have fun!
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Author's Note
I am NOT a real pilot, and the information on this page is NOT intended
for real-world navigation and flying, nor for any situation where errors
could cause harm to anyone or anything.
Although I am the author of this web page, much of the actual information
comes from TCA pilots and from people sharing information on web sites
and public newsgroups. These people are gratefully thanked, and are identified
wherever they are known. If you are one of these people and are not properly
identified and would like to be, or you would like to correct or withdraw
your information, please let me know.
I would also particularly like to thank:
-
Nick Dargahi for his excellent book ("The Ultimate Flight Simulator Pilot's
Guidebook" 1998, ISBN 1-155828-574-1).
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The long line of people who have contributed to FS2004
and its predecessors - the simulators themselves, and all the freeware
additions.
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The endlessly patient people who have helped out on newsgroup microsoft.public.simulators
- Bill, Bob, Brett, Dennis, Jughead, Katy, RushMan, Trip, Walt, and many
others.
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Last but definitely not least, the friendly and knowledgeable folks at
Tradewind
Caribbean Airlines, "probably the best Virtual Airline in the world"
- with a special thanks to Rainer Labie, President of TCA, who encouraged
me to "go public" with the Pilot's Assistant toolset.
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A-Z Index
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Green cells in the following table indicate
TCA
Hints & Tips Files (unlike the contents table, the green colours
here don't fade with time). Other colour coding is as explained
here.
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-R-
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Radio Frequencies - see ADD ONS and
ATC
sections of FSVC Tips
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Runway Lights - see scenery add-ons section
in the PAD
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Runway Lights - see Night Flying
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Runway Lights - see LIGHTING in FSVC Tips
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Setting
Up Your PC & Graphics Card, General PC Help
You will find all kinds of good tips on PC hardware and software in the
PC,
Video Cards etc. TCA Hints & Tips File. The February
2004 section of this file contains some particularly useful information
for anyone upgrading their video card or drivers.
Highly recommended for everyone is Jimmy Richards' FS2004 and WinXP Optimization Guide V2.
When you are running the flight sim, you don't want any other unnecessary
stuff using up machine resources. Two good sources of help here are:
You will find lots of other PC help information (graphics
and video cards, operating systems, general PC help) from sites
listed here in the
PAD.
Setting up your graphics card is one of
many topics in Flightsim's How
To... Collection (Updated for FS2004).
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Flight Procedures
This section provides a list of procedures that are
typically carried out in various phases of flight, which might be
useful in itself, and also provides some notes and links to other background
information. The phases (for this purpose) are:
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Rather than be too generic, some of the information is specific to
one of three representative aircraft, colour-coded as follows:
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Cessna C182S
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King Air 350
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Boeing 737
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In addition, information that is specific to the
simulator itself (e.g. control keys, setting time and season) appears in
this colour. Where key controls (e.g. Control+Shift+F4) are shown, it should
be understood that the same effect can usually be achieved using the mouse
with various knobs, levers, switches etc. on the aircraft panel. Information
that relates to real-world flying but may not be modelled in the simulator
(unless certain add-ons are used) appears in this colour.
In the yellow row that starts each section, you
will see a symbol ¥, if you click on this
you will go to the next section in sequence.
Also check out the UK
Direct Airways Flight School, which provides a nice step-by-step guide
to the various phases of a commercial jet flight from taxiing before takeoff
to landing, concentrating on speeds and climb/descent rates, pointing out
some differences between flight sim and real flying.
For more aircraft-specific
information (including for the 737) see here
in the PAD.
One of the best sources of real-world flying expertise I have found
so far are the AVweb Columns
at www.avweb.com, and in particular
John
Deakin's articles, which I can't recommend highly enough.
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PRE-FLIGHT ¥
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| Weather, Time,
Season |
You are strongly recommended to use FSMeteo
(excellent shareware) or GetWeather (freeware)
rather than the built-in Real Weather facilities of FS2002. For details,
see here in
the
PAD. If using FSMeteo, don't forget to check the
set
airport destination box under Options, and make sure that your Preferences
setup has sufficient
Destination to Adv Distance
and Destination Lock Distance. This will avoid
FS2002 ATC and other add-ons from getting confused about the weather at
your destination, and hence changing your landing runway.
Set appropriate time and season from the
World
menu. Appearance of trees and vegetation etc. and the brightness of the
landscape will depend on the season of the year.
Flying at night? Check out night flying
in FS2002. |
| Flight planning |
You are strongly recommended to use FSNavigator
rather than the built-in Flight Planner of FS2002. It's worth every penny,
and will really open up the flight sim (and flight simming) for you. See
Flight
Planner Addons here in the
PAD.
If you haven't already done so, check out Charles Wood's superb tutorial
on Flight Simulator Navigation.
Rules for Flight Levels / Altitudes are
summarised in the April 2002 section of this TCA
Hints & Tips File. For the official info on these rules, see here
(VFR) or here (IFR).
You might find other sections of the PAD useful,
e.g. the section Charts, Aeronautical Information,
Weather, Flight Planning.
Mountain flying?
Check this out... and see How
To Fly In The Mountains (one of Flightsim's How
To... collection) and also several mountain-flying entries in
Organised
Flight Information in the PAD. |
| Weight / payload planning |
See Hal Stoen's tutorial A
Weighty Issue. "This new tutorial addresses weight and balance issues
in aircraft - why weight is important, and how out of CG operations can
be fatal to your health."
Other
articles and tutorials by Hal Stoen.
See also fuel planning and load
fuel (next two rows). |
| Fuel planning |
Naturally, I recommend my freeware Pilot's Assistant
Toolset for this! (which includes weight calculations with its fuel
planner).
If you are using FSMeteo
for real weather as well, you can establish winds aloft at various points
along your route using FSMeteo:
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If you are using FSMeteo 5.1, you can set the destination temporarily
to various airports along the route, and use the "Decode Destination" button
to read the met info there. Then set your real destination into FSMeteo.
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If you have FSMeteo 5.2 or later, you can now import any Microsoft
Simulator flight plan from the Pilot folder for FS2000 or the Flights\myflts
folder for FS2002 and display various weather and flight specific data
for each waypoint in the flight plan. This includes wind direction
and wind speed, as well as much other useful information.
Either way, you can then fairly easily determine an average wind correction,
which affects the fuel you carry, using the Winds sheet in the Pilot's
Assistant toolset.
For real world fuel planning,
there's a good AVSIM thread "General airline flying procedures".
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| Load fuel |
... and if you want to try altering the simulated weight of the airplane
for cargo and passengers as well as fuel, try Scott Campbell's Aircraft
Loader Utility - see April 2002 section of the TCA
Aircraft Hints & Tips File. |
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BEFORE ENGINE START
¥
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| Preflight walkaround & cockpit checks |
Before walkaround: Check ignition,
throttle, mixture, avionics and electronics are all OFF (we don't want
to be fried by radiation, and we don't want engine to start when touching
the propeller). |
| Establish power |
From battery, external source or APU. |
| Check avionics functioning |
Use local nav aids - VOR, DME, ILS, ADF as applicable - check correct
indications on instruments corresponding to these local nav aids. You
can use the mouse-wheel to adjust frequencies etc. in FS2002. |
| Set avionics for departure |
... using nav aids as required for first section of the flight |
| Compute or check take-off data |
... meaning mainly the critical take-off and flap
retraction speeds, depending on aircraft weight and atmospheric conditions |
| Set speedbugs |
... or if speedbugs are not provided on the simulated panel, at least
ensure that you know the critical speeds |
| Check fuel load is correct |
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| Check fuel tank selector is in correct position |
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| Check parking brake |
Set with Control+. if necessary |
| Check for unusual indications on warning systems |
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| Check altimeter |
Usually using QNH (set local QNH with
B key and check height corresponds to airfield height), sometimes
with QFE if you have been given that (set local QFE
and check height shown as zero, or vice versa) |
| Check and set gyro instruments |
These should already be powered up now. Confirm no failure flags present,
confirm horizon is erected i.e. showing wings level with correct nose attitude
for this aircraft, ensure turn coordinator is centralised, ensure DI
or HSI is stabilised on correct heading. |
| Departure briefing |
For an example, see ITVV cockpit videos/DVDs (details in section Lessons,
Tutorials, Textbooks of the PAD) |
| Check for full, free and correct movement
of controls |
Except for rudder movement if the rudder is linked
to the steering wheel - we need to be moving in order to check rudder movement
in that case, otherwise it's like trying to turn the wheel in a stationary
car! |
| Beacon ON |
To show we are about to move - see lights |
| Pushback procedure (if appropriate) |
See FS2002 Pushback |
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ENGINE START ¥
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| Check parking brake ON |
Control+. |
| Check area is clear |
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| Air conditioning OFF |
In order to reduce load for engine start |
Piston: Mixture FULL RICH (knob fully
IN) (unless airfield is above 3,000 feet, in which case you may need to
lean the mixture somewhat)
Turboprop:Jet:
Fuel flow ON |
Control+Shift+F4 - set full rich, or fuel flow
ON
Control+Shift+F3 - enrich the mixture
Control+Shift+F2 - lean the mixture
See notes on Fuel/Air
Mixture. |
| Fuel pumps ON |
See notes on Fuel Boost Pumps. |
| Piston: Cowl flaps OPEN |
See notes on Cowl Flaps. |
| Cessna C182S: Prop FULL INCREASE (HIGH RPM) (knob
fully IN) |
Control+F3 - increase prop RPM
Control+F4 - maximum prop RPM
See notes on Fixed
Speed (Variable Pitch) Propellers. |
Start engines
(Actual sequence of operations depends
on aircraft type)
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Control+E - automatic start sequence (on some
panels, you'll be missing a lot of fun if you use this, try a proper engine
start instead)
E followed quickly by 1 - select engine 1
E followed quickly by 1 and then 2 - select
engine 1 and 2 (etc.) |
| Air conditioning ON |
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| Jet: APU OFF,
make other power and hydraulics adjustments now that engines are supplying
power |
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| Get taxi clearance |
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TAXI
¥
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| Taxi light ON (if available and required) |
See lights |
| Throttle/prop speed as required |
See What rules should I
follow for taxi speeds?
See What
are High Idle / Low Idle Condition settings for turboprops? |
| Apply wheelbrakes to check them when low speed reached (about 2 knots) |
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| During taxi, check rudder for full, free and correct movement of controls |
If we weren't able to check it before (as indicated above) |
| Check gyro instruments as we manoeuvre |
As the aircraft changes direction during taxiing, make sure that instruments
correctly reflect these changes in direction |
| Set up (but don't engage) the autopilot... |
... see Katy Pluta's tips on use of autopilot |
| Remember to cut the throttle when releasing or
applying brakes |
This is to avoid surging forward, or wearing out the brakes. In piston
aircraft, we normally don't keep revs at idle for long because of
protecting the spark plugs. |
| During taxi, do as many pre-takeoff checks as possible |
Flaps, speed bugs, altitude bugs, radios tuned...
Kneeboard (F10 key) |
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PRE-TAKEOFF ¥
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| In piston aircraft do engine run-up checks |
Maybe 50 yards or so before runway, turn in order
to face the aircraft into the wind (to one side of the taxiway, don't block
other aircraft), in order to cool the engine during these checks. |
| Pitot Heater ON |
See notes on the Pitot-Static System. |
| Jet: arm auto-spoilers, set auto-brakes |
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| Hold short of runway |
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| Complete pre-takeoff checks |
Kneeboard (F10 key) |
| Contact tower for permission to take off ("Ready for Departure") |
|
After clearance received, Strobe Lights ON
(and Landing Lights if required, being careful not to blind other aircraft) |
See lights |
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TAKEOFF/CLIMB ¥
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| On runway, check Heading Indicator |
Compare DI/HSI with magnetic compass |
| Autothrottle ON |
... see Katy Pluta's tips on use of
autopilot |
| During acceleration, check instruments quickly, check engine behaving
as it should |
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| At Vr, rotate as in the following rows: |
See notes on V-speeds |
| Cessna C182S: gently apply up elevator. Allow
airplane to take off by itself. |
VR = 50-60 knots. Initial
climb rate shouldn't exceed 500 fpm. Once climbing, adjust pitch gently
(which might be downwards) to maintain best rate of climb speed VY
= 80 knots. After reaching 70 knots, you must NOT allow airspeed to fall
below 70 knots, lower the nose if necessary. |
| King Air 350: rotate smoothly to about 10º.
Allow airplane to take off by itself. |
VR = approx 104 knots. Once
climbing, set 90% power, 1,600 rpm, pitch about 6º-7º.
See notes on Fixed
Speed (Variable Pitch) Propellers. |
| 737: Rotate smoothly to about 18º, taking
about 6 seconds. Allow airplane to take off by itself. |
VR depends considerably
on weight of aircraft |
| Positive rate of climb - GEAR UP |
... in a/c with 2 or more engines, confirm positive
rate of climb on both rate-of-climb indicator and altimeter
Key G raises/lowers the undercarriage. |
| Passenger jet climb profile (speeds, climb rates,
flap retraction, during different segments of the climb) |
For excellent guidance on this (among other things)
see the UK
Direct Airways Flight School. |
| Further autopilot settings... |
... see Katy Pluta's tips on use of autopilot |
| Piston: at about 1,000 feet AGL,
transition to Cruise Climb |
Cessna C182S: now that we are at a safe altitude,
we don't need to maintain best rate of climb speed, so lower the nose to
increase speed to about 90 knots. |
| Piston: at 2,000 feet
AGL,
fuel pumps OFF |
... or in IMC, at pilot's
discretion.
See notes on Fuel
Boost Pumps. |
| Piston:
at 2,000
feet AGL,
or
Turboprop/Jet:
after
flap retraction, carry out departure checks |
Use the FREDA mnemonic to help remember these
checks.
As part of the engine checks: have you reduced climb power (if required)? |
| Cessna C182S: above 3,000 feet, lean the mixture |
Control+Shift+F2 - lean the mixture
Control+Shift+F3 - enrich the mixture
See notes on Fuel/Air
Mixture. |
| Landing Lights OFF (altitude varies) |
See lights |
| When crossing transition altitude, set altimeter to 29.92/1013 (QNE) |
... or outside US, do this about 2,000 feet before reaching assigned
flight level unless you first have to report leaving a particular altitude
below transition altitude, in which case wait until you have done that.
See notes on QNE and Transition Altitude. |
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CRUISE
¥
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| Piston: Set Carb Heat and Cowl Flaps (if any)
as required |
See notes on Carb Heat
and Cowl Flaps. |
Cessna C182S: adjust the mixture to maintain
peak Exhaust Gas Temperature (EGT) for economy cruise.
For best power, adjust for peak EGT and then
enrich the mixture (push in the knob) so that EGT drops 125º (5 scale
divisions) below peak.
-- this information is due for revision |
Control+Shift+F2 - lean the mixture
Control+Shift+F3 - enrich the mixture
U - select EGT bug (pointer), then Shift+= or
Shift+- to increase or reduce the bug setting (in order to mark peak EGT)
See notes on Fuel/Air
Mixture. |
| About every 10 minutes, carry out FREDA checks |
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PRE-DESCENT ¥
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| Descent planning |
See Descent Rules of Thumb.
See also Desc. and
DscTbl
sheets in Pilot's Assistant Toolset. |
| About 50 miles from destination, get ATIS information (this might
happen during descent) |
|
| Arrival briefing |
Handling pilot prepares for this by studying charts.
Missed approach procedure established.
For an example, see ITVV cockpit videos/DVDs (details in section Lessons,
Tutorials, Textbooks of the PAD) |
| Piston: Set Carb Heat as required (before reducing
throttle, if throttle is reduced) |
See notes on Carb Heat. |
| Piston: Set Cowl Flaps (if any) as required -
usually CLOSED |
See notes on Cowl Flaps. |
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DESCENT
¥
|
| Passenger jet descent profile (speeds and descent
rates during different segments of the descent) |
For excellent guidance on this (among other things)
see the UK
Direct Airways Flight School. |
| Set throttle as required, carry out FREDA checks |
|
| When crossing transition altitude, set altimeter to QNH |
... or outside US, do this when cleared to descend to altitude unless
you first have to report leaving a particular flight level, in which case
wait until you have done that.
See notes on Transition Altitude and
QNH |
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APPROACH ¥
|
| Entering Initial Approach, at latest, Landing Lights ON |
See notes on Initial Approach.
See lights |
| Compute or check approach & landing data |
... meaning mainly the flap extension and landing gear
extension speeds and the final approach speed, which may vary according
to aircraft weight and other conditions |
| Set speedbugs |
... or if speedbugs are not provided on the simulated panel, at least
ensure that you know the critical speeds |
| Between starting Initial Approach and commencing descent on Final Approach,
perform Pre-landing Checks (or Downwind
Checks in VFR) |
Use the BUMPFFGHH mnemonic to help remember
these checks in a piston aircraft (also helps with other aircraft).
See notes on Initial Approach and Final
Approach.
See also Hal Stoen's tutorial: How
To Land Airplanes (which starts with the approach!).
Other
articles and tutorials by Hal Stoen |
| Confirm minima in IMC |
See notes on Marker Beacons. |
| Obtain clearance to land |
|
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LANDING
¥
|
| If you are landing a small aircraft in a crosswind... |
...check out Isaac Conwell's detailed real-world advice in the July
2002 section of the Flying
TCA Hints & Tips File. |
| Vacate the runway before carrying out the following... |
...it has been known for the undercarriage to be accidentally retracted
while aircraft still on runway! |
| Pitot Heat OFF |
See notes on the Pitot-Static System. |
| Piston: Carb Heat - check OFF |
See notes on Carb Heat. |
Lights - Strobes OFF, Landing Lights OFF,
Taxi Lights ON if required, check Beacon ON |
See lights |
| Retract flaps |
... unless required for taxiing e.g. in the rear-engined MD-80 where
15º flaps help to prevent foreign objects being sucked into the engine. |
| Weather radar OFF |
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TAXI TO GATE ¥
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| Throttle/prop speed as required |
See What rules should I
follow for taxi speeds?
See What
are High Idle / Low Idle Condition settings for turboprops? |
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SHUTDOWN ¥
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| Parking Brake ON |
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| Jet: APU
ON or establish external power |
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| All avionics OFF that are not required |
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| All electrical load (e.g. heaters) OFF apart from beacon |
See lights |
| Engine OFF |
Piston: turn off engine by fully leaning the
mixture (knob full out), not by switching off the ignition.
Control+Shift+F1 |
| Beacon OFF |
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| Everything else OFF |
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Using FS2002/4 & FS9.1
A.I. Aircraft
Frame Rate Slider (FS2002)
GPS
Night Flying in FS2002
FS2002 Pushback
Where Has That Dratted Menu Bar Gone?
Where are the FS2002 Key Assignments defined?
How do I start a flight at the terminal,
without getting repositioned at a runway when a flightplan is loaded?
Using FS2000 Aircraft in FS2002
This section currently relates to FS2002, although much of it may
also apply to FS2004.
For information about
FS2004 on this page, including the FS2004 patch (designated here as FS9.1), see here.
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A.I. Aircraft
The best information on how A.I. Aircraft work in FS2002 (that I know of)
is contained in the documentation for Lee Swordy's
TrafficTools.
Information on using these tools, and FS2002 A.I.
Flight Plans and other utilities for use with TrafficTools, will
be found here in
the PAD.
See also How
To...Create AI Traffic (one of Flightsim's How
To... collection).
See also the A.I.
Aircraft TCA Hints & Tips File, which among other things includes
a tip on Increasing the taxi speed of A.I. aircraft
in the June 2002 section.
More information and links on A.I. aircraft will be found here
in the PAD.
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Frame Rate Slider (FS2002)
See the excellent tip FPS
slider - the full explanation (posted originally by William and Amy
Thomas) in the FS2002 Simulator section of FSVC
Tips.
Note that the behaviour is different in FS2004.
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GPS (Global Positioning System)
See How
To Understand The Inner Workings Of The GPS by Stephen R. Goldsmith
(an article in Flightsim's excellent How To...
Collection).
Some other things that it's useful to know (which FS2002 Help doesn't
tell you):
-
The FS2002 GPS works from a flight plan that you create using the Flights/Flight
Planner menu. You can also create a flight plan from FSNavigator
and export it to FS2002.
-
You can bring up the GPS window by clicking the little satellite
dish symbol on some panels, or by a key combination such as Shift+2
or
Shift+3.
-
If you want to use GPS, your panel should have a small
switch that toggles between Nav and GPS. Set this to GPS. Your Nav1
gauge is now linked to GPS rather than a VOR. In fact,
the VOR has effectively been replaced by a "virtual VOR" which is positioned
at your next waypoint, with the selected "radial" corresponding to the
GPS course to the next waypoint as established in the flight plan. If you
are to the left of your planned track, the needle will deflect to the right
(telling you that you need to turn right), and vice versa. As usual, the
small dots represent 2º divisions, so full scale
deflection represents 10º. Being 2º off track (say) means that
the "radial" from the current airplane position to the next waypoint (where
the "virtual VOR" is located) is at an angle of 2ºto the intended
track to the next waypoint. Note that adjusting the OBS on the Nav1 instrument
has no effect when GPS is selected, since the current course is established
by the flight plan.
-
If you want GPS to steer your airplane, the final step is to engage the
autopilot, if it isn't already, and select Nav mode. This will now detect
differences from your planned track and steer the airplane accordingly.
-
For other info on using GPS see the Help information.
-
As an alternative to having GPS fly your airplane, you can use FSNavigator
to do the same thing. In FSNavigator, the Shift+F9 key gives FSNavigator
control of various aspects of your flight - the simplest form of which
is to let it control the Heading bug. In this case, you need also to engage
the HDG mode of the autopilot in order to let FSNavigator steer the plane.
There is much more that FSNavigator can do, though!
For background information on GPS in the real world, see World
Time, UTC, Time Zones, GPS in the PAD.
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Night Flying In FS2002
There are several tips here...
First tip: you need to fly in a darkened room, or a room with a dim
red light! Otherwise you will be missing out on a great experience.
When you do this, you may find that the panel is much too bright compared
to the view outside - ruins night vision. First, look up the tip in the
Lighting section of FSVC FS2002 Tips on How to change the panel / gauge night lighting.
At the bottom of panel.cfg you get something like this for the King
Air:
[Color]
Day=255,255,255
Night=225,117,89
-- panel "wash" with Nav lights on
Luminous=233,109,72
-- instrument glow with Nav lights on
What works for me is to change the Night settings, dividing each of
the three Night figures by the same number (reducing illumination but not
colour). Didn't change the Day or Luminous settings at all (although you
might want to reduce the Luminous settings also if you find the instrument
glow is now too bright).
For the default 737-400, after experimenting I ended up with half the
original figures, i.e. ended up with:
Night=100,50,50
For the default King Air 350 I ended up with a third of the original
figures, i.e. ended up with:
Night=75,39,30
These figures probably depend on the panel and personal preferences,
but I thought I would pass on the main tip, which is to divide each of
the original figures by the same amount.
You might want to pick a nice moonlit night to fly (great reflections
off the water). Check on phases of the moon for particular days and times
here,
and times of moonrise and moonset here.
For improved stars, water reflections, night textures on the ground,
runway lights and moon textures, see several entries in the scenery
add-ons section of the PAD.
If you have a FF joystick with an all-black plastic shell, you might
also find it useful to fill in the little circles around the throttle with
something white (I used Tippex correction fluid), and also mark the throttle
position with white. It's quite useful anyway, but really needed in a dark
room!
Thanks to Joe Watson and Bob Brown, the State
of Florida is now a great place to fly at night, as well as in the
daytime. See this review,
and also the November 2002 section of the TCA
Scenery Hints & Tips File.
Finally, try searching the TCA Hints & Tips files (particularly Scenery and Aircraft) for "Night Flying" here.
Brian
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FS2002 Pushback - how it really works...
(Note that the very much superior pushback by Lago
is now available with FSAssist for FS2002 - for details, see frame
rate optimisation add-ons section of the PAD.
With the Lago add-on, you also have the option to start engines during
pushback, in situations where this is an allowed procedure.)
-
In order to use the standard FS2002 Pushback, first make sure that the
Num
Lock key is off.
-
At airports that require it, obtain authorisation from Ground Control to
push back (not an FS2002 ATC option at present).
-
Release the parking brake.
-
Choose a view, e.g. spot view, and stick to it throughout the procedure.
If
you mess with some controls during the actual pushback then the pushback
software can get confused.
-
Press Shift+P to initiate the pushback. The
plane will start reversing in a straight line.
After
this point do not press any other key or control other than 1, 2 or Shift+P,
otherwise the pushback software can get confused.
-
To initiate a 90 degree clockwise turn (tail moves left), press 1,
for the other direction press 2 (use the
normal number keys, not the keypad keys). The plane will continue to
move in a straight line for approximately its own length, and THEN start
to turn. After it has turned 90º it will continue moving backwards
in a straight line. You can repeat this step again by pressing 1 or 2.
-
To stop the turn early, press either 1 or 2 while the aircraft is still
turning. The plane will stop turning and continue moving backwards in a
straight line. If you want it to KEEP moving backwards in that straight
line then you need to keep pressing 1 or 2 occasionally, often enough so
that the aircraft doesn't have time to reverse for its full length. Otherwise
after the aircraft has reversed its full length in a straight line then
it will initiate another 90 degree turn in the direction of the key.
-
To stop the pushback completely, press Shift+P
again.
-
Set parking brake.
-
Wait for ground crew to indicate that it is safe to start engines (not
an FS2002 option at present).
Brian
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Where Has That Dratted Menu Bar Gone?
It depends whether you are running full screen mode
or windowed mode.
If you are in full screen mode, you won't
normally see the menu bar at the top. In order to see it, hit the Alt key.
If you are windowed mode, you may or may
not see the menu bar at the top, depending on the option you set. If you
don't see it, right click the main window area and uncheck the Hide Menu
Bar option at the bottom of the pop up menu. If you do see it, and want
to hide it, right click the main window area and check the Hide Menu Bar
option at the bottom of the pop up menu.
To switch between these two modes, use
ALT+ENTER.
See the next hint also.
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Where are the FS2002 Key Assignments defined?
Several places:
-
The default key assignments are defined in the first section of
the Kneeboard (F10 key).(Btw: pressing
F10 several times selects different sections of the kneeboard.)
-
The current assignments are defined in file
FS2002.cfg
in the main FS2002 folder, although you don't normally need to know that.
If you want to make sense of this information, look for FS2002
Controls amongst Pete Dowson's excellent stuff at www.schiratti.com/dowson.html.
-
The best way to see and change the current assignments is to visit the
Options/Controls/Assignments
menu in FS2002. If you want to see what a particular key is currently set
to, the easiest way is to pretend you are going to change an assignment.
Select any current setting and click Change Assignment.
Now you can press any key or joystick button and it will tell you what
it's currently set to. Click Try Again and
try another key, and so on. Of course, click Cancel
when you have finished, unless you want to change anything!
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How do I start a flight at the terminal,
without getting repositioned at a runway when a flightplan is loaded?
This annoying "feature" of FS2000/FS2002 is one of the many things you
can improve by using Pete Dowson's FSUIPC.DLL.
This is an applications interfacing module whose main job is to allow "external"
add-ons such as FSMeteo to communicate with the Flight Sim. However, it
also has many intelligent features that improve the Flight Sim, even if
you aren't using any external add-ons. You "install" it simply by adding
it to your Flight Sim Modules folder. For
more details on FSUIPC, see here
in the PAD.
In order to avoid this particular problem, first install FSUIPC as described
in its documentation, then start the Flight Sim, go to the Menu
Bar and select Modules, select FSUIPC,
select the Technical tab in the FSUIPC
Options & Settings Window, and check the box No
reposition on GPS plan load.
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Using FS2000 Aircraft in FS2002
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Neat Things To Try
Fly Floatplanes
Bush Flying
Aircraft Carrier Landings
Dangerous Airports
Easter Eggs
Helicopters
Ballooning
Soaring
Sightseeing Trips
Navigate Long Distances Over Water Without
GPS
Use FS2004 Textures To Improve FS2002 ("FS2002 on Steroids")
Fly "Jump Seat" In An A.I. Aircraft, And Other
Tricks For Viewing A.I. Aircraft
Increase Taxi Speed of A.I. Aircraft
TCA "Neat
Things To Try" Hints & Tips File
TCA "Miscellaneous
Goodies" Hints & Tips File
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Tip: you will often find other neat
things to try and other good tips on the TCA
home page, which is regularly updated. Go
straight to the top of this page and click on the TCA
logo!
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Fly Float Planes
-
...And to have real fun doing it, why not join the Seabirds,
a.k.a. the Tradewind
Domestic Seaplane Service (TDS), a new division of Tradewind
Caribbean Airlines? New scenery and web links especially for seaplane
users, a new TCA
Seabirds Hangar for seaplanes to fly, and great company along the way.
Check it out!
-
And don't forget Ed Truthan's great new water textures
and water effects (which have a zero frame rate hit) - details here
in the PAD.
-
You can download a selection of FS2002 float planes
(as well as a few that claim not to float - just skip 'em!) from
here
and a selection of float plane scenery from
here
in the AVSIM library.
-
You can download a selection of FS2004 float planes
from
here
and a selection of float plane scenery from
here
in the AVSIM library.
-
See also this real-world article: Learning
to Fly Floats, by Rick Durden (from one of the AVweb
Columns).
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Bush Flying
-
A great place to start is "Bush Flying FS2002"
by AVSIM's Steve "Bearracing" Cartwright - details here
in the PAD. Scenery, techniques, forums, books, VAs
and much more! Check out some of the other links listed in that part of
the PAD, too.
-
For more bush flying techniques, try searching for Bush
Flying in the
TCA Flying
Hints & Tips File.
-
If you're looking for a VA, check out Tradewind
Alaska, a division of Tradewind
Caribbean Airlines.
-
Float planes - see above!
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Aircraft Carrier Landings
You'll find all kinds of things relating to naval operations here:
-
ArrestorCables trap, cat, inflight refueling/fuel
dump, and battle damage utility
-
Scenery Add-ons (high-quality aircraft carriers,
landable helipads on frigates, aircraft-centered radar, etc.)
Thanks to Pär Bensered for this update!
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Dangerous Airports
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See Organised Flight Information in the PAD.
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Easter Eggs
See this
entry in the AVSIM File Library:
Category: FS2002 Miscellaneous
Filename: fs2002_easter_eggs.zip "Easter Eggs & Other Effects"
Author: A. Holford Size: 2kb
In addition other people have noted:
-
Las Vegas fireworks, time set to 22:00 (Trip)
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Helicopters
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Ballooning
A great new way to enjoy VFR!
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Soaring
Try this
Soaring Challenge from the
Official FS2004 Site:
"Thousands of pilots all over the world seek the challenge of navigating
through the air in the silence and serenity of a sailplane. No engine or
headsets to distract them, only the hope of finding that fantastic
thermal that will carry them aloft.
"In Flight Simulator, you can fly the Schweizer 2-32 sailplane. Although
it is not a high-performance sailplane judged by today's standards, the
Schweizer is still widely flown for fun and for instruction.
"This Flight will challenge your soaring skills as you work your way
across the Columbia River and the flatlands of eastern Washington State,
followed by a short hop over the mountains near Wenatchee, Washington.
You can try several soaring techniques to reach your goal. If you go for
speed, you'll need plenty of altitude before leaving a thermal. The
faster you go, the faster you will also spend altitude. You can also try
to make each goal by flying more efficiently. Although you won't set
speed records between thermals, you won't need to spend as much time
climbing in thermals, either."
You'll find more info and the soaring challenge zip file here.
Also try this interesting Google search:
Thermals in FS2002/FS2004/FS9.
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Sightseeing Trips
-
See here
in the PAD.
-
Are you going somewhere on holiday? Do you want to know what the weather's
doing there? Why not crank up the flight sim, load real weather, and go
check the place out?
-
In order to see how realistic VFR can be in the sim, check
this out!
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Navigate Long Distances Over Water Without
GPS
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Fly "Jump Seat" In An A.I. Aircraft, And Other
Tricks For Viewing A.I. Aircraft
Rainer Labie, President of TCA, writes: "When staying at an airport,
I
sometimes 'tune in' ... and I can listen to the a/c talking with ATC, I
can jump into any AI plane and fly with them on jump
seat (e.g. in the default MD-83 you can see the pilots in front of you
in the cockpit, really like flying jump seat), and I can follow any AI
aircraft in spot view."
He does this using Rodolfo Arata's AIMap
Utility. Rainer has written a detailed account of how he does it, which
you'll find (along with a lot of other stuff on A.I. Aircraft) in the TCA
A.I. Aircraft Hints & Tips File. Look in the Feb
2002 section there under USING THE AI MAP
GAUGE, and see also the August 2002
section under AI AIRCRAFT VIEWER.
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Increase Taxi Speed of A.I. Aircraft
The taxi speed of A.I. aircraft can be unrealistically slow. Tips on increasing
it using John Stottlemire's utility can be found in the June
2002 section of the TCA
A.I. Aircraft Hints & Tips File. (It was very sad to hear that
John Stottlemire died in June.)
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What's new in FS2004?
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Tip: a quick way to find the latest information
about FS2004 in the Hints & Tips files is simply to search
for "FS2004". However be aware that for this particular search the Picosearch
facility appears to return only the first few hits that it finds in each
file - there may be more stuff than first appears!
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-
The new features of FS2004 are summarised here
on the official Microsoft FS2004 site. See also the Microsoft
Flight Sim Insider.
- The FS2004 Patch (also referred to as FS9.1) is available from Microsoft here.
You will also find hints and tips on the patch from TCA people in this TCA Hints & Tips file.
You can also find the latest patch information on this site by searching here for "FS9.1" or "Patch".
-
For FS2004 questions, see simflight.com's
FS2004 FAQ and flightsim.com's
FS2004 FAQ, also avsim.com's discussion group thread called Read
me first! (another FS2004 FAQ in disguise!).
-
There's a batch of new articles relating to FS2004
in Flightsim's excellent "How
To..." series
-
Differences from FS2002 and some reactions to the new flight sim are described
in this new TCA
Hints & Tips File.
-
The other TCA Hints & Tips Files now contain
information on FS2004 as well as FS2002. To get to these files, follow
the green cells in the contents table, as explained
here.
-
In addition, you'll find plenty of discussion about FS2004 (a.k.a. FS9
or FSCOF) in the various discussion forums.
-
If you are looking for general Microsoft Flight Sim information (including
how to give your inputs to Microsoft), you'll find a number of links here
in the PAD.
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Where is "The FS2004 Pilot's Assistant"?
Sorry folks... this is still "The FS2002 Pilot's Assistant", based mainly
on FS2002 but with many updates for FS2004 (see above).
One day, when I get time to do some sim flying again, I hope to convert
this page to "The FS2004 Pilot's Assistant" - or maybe "The MSFS Pilot's
Assistant". Watch this space!
Meanwhile, much of the information for FS2002 still applies to FS2004,
and I hope that FS2004 pilots will find this page useful.
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Hints
on Real-World Flying
Rules Of Thumb (Quick Calculations For Speeds,
Turns & Descents/Climbs)
Adjusting throttle, props and
mixture
What rules should I follow
for taxi speeds?
What are High
Idle / Low Idle Condition settings for turboprops?
When do I use the strobe lights,
beacon lights and navigation lights?
FREDA Checks (Mnemonic)
BUMPFFGHH Checks
for Piston Aircraft (Mnemonic)
How To Do Crosswind Landings In A Small Aircraft
Hints on Approximating Real-World Flying Using FS2002:
Getting A Smooth Response When Engaging
Autopilot, And Other Autopilot Tips During Taxi & Takeoff
Using the FS2002 Autopilot and TO/GA
See also:
"Flying" Entries in A-Z Index
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The following tables gives some quick calculations that are often useful.
For more information and for more accurate calculations, see the Pilot's
Assistant Toolset.
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